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Lancer Pre-Order Store

Created by Massif Press

Lancer is a mud-and-lasers RPG about mechs and the pilots who crew them, featuring deep narrative play, gritty tactical combat and broad mech and pilot customization. Into this roiling galaxy you take your role as a mech pilot — from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s great powers, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself? Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpro-state agents, and relativistic paladins cross thermal lances with causality-breaking entities. In Lancer, there is promise in the potential, but the hard-won gains of humanity are under serious threat. From the internal: ruthless corpro-states, bitter anthrochauvinist reactionaries, and ponderous oligarchs, to the external: MONIST 1, or RA, an anoriginary being with unfathomable power and unknowable goals; the Aunic Ascendancy, the unbroken heirs of Old Humanity; and more. Having only begun the project of recovering from its own internal political revolutions, Union now scrambles to reassert its control over a galaxy that would fall to chaos otherwise. Who will you fight for, pilot?

Latest Updates from Our Project:

Long Rim Mech #3: The HARRISON ARMORY Sunzi!
over 5 years ago – Mon, Apr 29, 2019 at 10:07:05 PM

The Sunzi is the prize of the Armory's development teams
The Sunzi is the prize of the Armory's development teams

It's Mech Monday, so here we are again with the third Long Rim frame: the H.A. Sunzi!


It’s important to know this about los Voladores: there’s no “their” there. Alright. Forgive me that pun. It’s grim in this cell. 

So, what I was saying — los Voladores. If you see ‘em, count yourself lucky: they choose who they show themselves to. Why they picked your miserable ass now, Doctor, I have no clue. It was for a reason, I know that much, because they don’t make mistakes. 

How am I sure? Because I’ve been There and came back. Came back to this cell but, hey, that’s not too uncommon for a thief — even a good one. Yeah, I been to that place they call High Ground, that un-place out in the Blink. 

Out in the Blink — I didn’t blink didn’t I? Of course I meant what I said; they picked me too. High Ground is in the Blink, and if they don’t give you the green light, you’re never getting in. 

What?

A door? Oh god, how could you? That place — they kept us out for a reason, Doctor.


Named after the famous author of the Art of War, the Sunzi relies on potent space-warping technology stolen from the Voladores - the post human sailors and nomadic traders of the Blink. Its power to manipulate space itself is unparalleled, allowing it to rearrange the battlefield as it sees fit by teleporting around allies and enemies alike, creating portals, and opening rifts in space time that allow you to curve bullets.

As before, all backers will get the final version of the Sunzi as part of the Long Rim mech supplement, but you can grab it to try out right now on our google drive here or on our itch page here.

Make sure to calibrate the device, pilots, and remember: it's gonna get real dark.

End of Week 3!
over 5 years ago – Sat, Apr 27, 2019 at 12:18:12 AM

End of Week 3

Woah, it’s the end of week three already, which means we’re (just over) halfway through the campaign!

Here at the end of week three, we’ve cracked three hundred thousand dollars, noted over six thousand backers, and (by the middle of this update) have added three new mechs to the game! 

Meanwhile, apropos of nothing, my home city of Portland has… dropped to fifth, but, uh, everybody loves an underdog, right? 

Alright, let’s get to it. Here’s what you need to know going into the weekend: 

Stretch Goal 2

Draft cover for Field Guide: the Karrakin Trade Baronies. Art is an excerpt from "The Alexander Mosaic", artist unknown. Click on the image for a link to download the draft guide!
Draft cover for Field Guide: the Karrakin Trade Baronies. Art is an excerpt from "The Alexander Mosaic", artist unknown. Click on the image for a link to download the draft guide!

Memo Issued On The Account of Cessation of Communication between Earth and KA-02b (“Karakis”)

For Public Release, Authored By The Office of the Governor:

My fellow citizens, it is with a heavy heart that I must inform you of our sister-world’s silence, and issue a standing Order of Emergency Administration. 

Earth, our onetime home and the kind mother of our Race, issued this morning a diaspora-wide Notice of Independent Mandate, indicating that the Administration is unable to continue in any effective central capacity. This message was sent with the correct verification and signature; repeated attempts to contact our relay point were met with an automated response that further confirmed the Administration’s message. 

In plain language, this means that, as of this morning, Earth no longer holds Fulcrum over the affairs of the galaxy. Providence has ordained that we must face this next chapter of our history alone. 

Pursuant to our colonial charter and the emergency powers defined therein, I have furloughed the Citizen Advisory council in order to more effectively manage the affairs of the colony until such time that we have established minimum viability. 

Ours is the great project now; upon our shoulders rest the hopes, dreams, and histories of all who have come before, and the potential of all who are yet to be. It is no longer Earth where Humanity will make its Glory, but here, in our land, on this world: Karakis.

It is incumbent upon each person of Karakis that we do not despair. Earth has not left us, only given us the Great Mission. Indeed, we may see her fair azure light during our darkest nights, and know that she watches us in her temporary repose. 

We are a hardy race, and it is with trust in the same Providence that gave us this burden that I trust we have not heard the last of Earth, and that we shall succeed in our endeavors. In time, Earth shall reach out to us once more, and we will do what we can to assist her, as she did for us when we were young. 

Until then, our project does not change. Karakis must be built, and must shine now as a light to beckon all humanity home. 

God bless this project, and all who work on its behalf. God bless us, the hope of humanity. 

PRIOR TO PUBLIC RELEASE: 

The Planetary Governor (or any Officer acting in that role) shall be issued full theater control, commensurate with the Emergency Administration Powers outlined in the Planetary Charter. The Citizen Advisory council shall be furloughed until further notice, though informed prior to any new edicts.  

UPON FORMAL CESSATION OF COMMUNICATION WITH EARTH: 

The head of Clergy shall offer solemn prayer. The head of Colonial Security shall post guards at all storehouses, warehouses, supply depots, power stations, medical buildings, administrative buildings, and so on. 

— 

Stretch Goal 2 is a professionally edited, laid out, and art-complete digital version of the second of Lancer’s Field Guides — Field Guide: The Karrakin Trade Barons

As the Fall occurred throughout Cradle, the Karrakin project — the result of a successful colonization effort by Old Humanity to ensure the Humanity’s survival — entered the second half of its first millennium of stability and growth. As stations and smaller colonies fell silent one by one, the colony on Karrakis flourished, its small population growing rapidly, spreading across a lush world rich with water, food, and air. 

And grow they did. During Cradle’s long dark millennia of darkness, empires rose and fell on Karrakis, eventually stepping offworld to land colonies of their own. The modern Trade Barons are the inheritors of ages of myth: their worlds hold deep secrets and living legends, and while the rest of the galaxy looks to Cradle for leadership, the Baronies only have eyes for Throne Karrakis…    

— 

In winter, the rest-time for the Four Lands, PASSACAGLIA and their band did venture to KARAKIZ, the ancient city of GODBIRTH. There they sought the tyrant of KARAKIZ, a great warrior named BALTAGJI.  

The road was long and desperate, and many did die as their armor did naught to warm them, and their cloth was thin and torn, and their bellies were empty. All nights were cold and deep, but PASSACAGLIA was of good cheer, and his captains did lend them their heat as PASSACAGLIA had shared it with them, as was wanted.  

It was on a cold and bitter night like this that PASSACAGLIA saw a ghost-light bobbing in the falling snow. “Do not chase it,” one loyal captain urged PASSACAGLIA. “It is a ghost-light, to bewitch travelers. In summer it leads to death — surely it begets the same in winter, if not worse.” 

But PASSACAGLIA, always of good cheer (for they already took their fill of suffering under the Pasha, and grief was their name after ten-and-three of their brothers had died) took up their spear TUI and said to their beloved captain “Take heart, o Captain. I am only a humble farm-boy, and you a strong soldier. If I fall, you will take up my name, and carry my dream in your breast farther than I.” 

And PASSACAGLIA left, and chased the ghost-light through the howling snow, and came to a small ruin of a home where the ghost-light was trapped. “Little ember,” PASSACAGLIA called to the light. “Why have you led me here? What message do you carry for my ears?”

And from a deeper shadow yet in the home, a voice issued, saying “Do not seek out the speaker of this voice. Listen only to my words, and make no movement, and when I am done you will be guided back to your camp.

“I am ORACLE, and I have seen the end of all stories. You are called PASSACAGLIA, and your name will never be uttered in darkness. Before you lies a thousand years of empire, yours if you continue along your path. But know this: to continue will only feed a terrible wheel, whose name is DIS, and whose appetite is vast as the star-lit sky. Will you continue?” 

PASSACAGLIA, without hesitation, said to the ORACLE, “Yes. Pasha has doomed my mothers and killed my brothers. I must continue. Why will this turn your terrible wheel?”
 

And the ORACLE said, “Your Empire would be built at the tip of a spear. Your fields watered with arrows, and then bullets, and then coherent particles. You would build a monument to your brothers, and to your mothers, and you would form it from the ash and bone of the brothers and mothers of your enemies, and hear only the cheers of your people, and not the cries of the children of those innumerable dead. This, PASSACAGLIA, is the fuel for the wheel that consumes the empires made by brave young heroes like you.”

This ponderous whinging curdled PASSACAGLIA’s fair features into a terrible mask of hate, and so storming into the back of the small house they found the ORACLE there, a creature wrapped in rags. PASSACAGLIA threatened the ORACLE with TUI at its neck and said, “Speak no more, ORACLE, but to beg for mercy! You do not know the life I have suffered, you have not heard the cries of my brothers, or the wailing of my mothers, nor the hope my words bring to those who have suffered as I have!”

And the ORACLE, laughing, said, “Do you think I fear death, PASSACAGLIA? I, who have seen the great wheel DIS grind across my own sky and gave it name? I, who have heard countless times those very words spoken from mouths like yours? I, who has lived and who has died? I, who has gained this knowledge and many other secret ones?”

So PASSACAGLIA stabbed the ORACLE through the throat with TUI, and the ORACLE laughed and said, “You are braver than most, PASSACAGLIA, and fool who must learn. Go, build your empire. I will meet you again at the end.” 

And the ORACLE died, though there was no blood, and when PASSACAGLIA tore off the creature’s robes they found not a man, as they thought, but a golem in the shape of a man, made of like-skin, with black blood and green blood, and saw many ghost-lights blinking where its eyes should be. 

PASSACAGLIA took the ORACLE’s cloak, finding it a fine and sturdy thing, and left their  spear TUI, and returned to their camp. There, PASSACAGLIA took comfort in their captains, and forgot the words of the ORACLE, and continued to KARAKIZ, where they would build their empire. 

The Trade Barons bring a baroque, deep character to Lancer. Their worlds are steeped in ten thousand years of history, full of heroes and villains ascended to mythic cultural history. 

Included in this finished version of Field Guide: The Karrakin Trade Barons are the following upgrades: 

  • A fully revised text, bringing the current pre-release text up to release canon — dive into the long history of the Karrakin peoples.                          
    • Witness the fear in the early days of the Fall
    • Read the epics of Passacaglia, who became King over Land and Stars
    • Learn how Tyran became Tyrannus, the Last Emperor
    • Live the Dynasticlade, and the creation of the Major Houses
    • See the beginning of enmity between the Baronies and Harrison Armory
    • Be party to the revolution that birthed the Ungratefuls, the radical revolutionaries that speak freedom across the galaxy
    • And more! 

  • A fully edited text, to catch any spelling or grammar errors. 
  • A fully laid out text, making it easier to read and navigate. 
  • Full art! Including art of:                          
    • Passacaglia, Tyrannus, and the heroes of their ages
    • The Major Houses and their Banner Companies 
    • The Maw, a notorious Free Company that has mastered the use of deadly nanite clouds
    • Revealed here for the first time, the signature mechs of the Karrakin peoples: the Tagetes, the Calendula, the Orchis, and the Araceae
    • More art of the Ungratefuls, the revolutionary anarcho-communist movement that agitates in the Baronies
    • And more! 

  • Rules for player character backgrounds for pilots hailing from the Baronies. 
  • New Baronic NPCs
  • Rules for creating your own or generating an NPC House or Free Company

— 


A Challenger Approaches!

Fresh Intel / Prepare to Drop!

And with the announcement of the Karrakin Field Guide, we’ve got another Digital Iconic tier to go with it! It’ll be priced the same as the other stretch goal Digital Iconic tiers and come with the same perks (hardcopy, chat with the developers via email or Discord to pin down a name that works for everyone) and will unlock at 8am PST on Wednesday, May 1st (time zone calculator here!). Want to name a Minor House? A Company? Etch your name in Karrakin myth? This is for you! 

Comms Chatter

Holy moly we had quite the week of fan art. Check these out: 

First up is this incredible painting of Taro Oda and Raijin by Ray Toh

And not to be outdone, the OPULENCE and ELEGANCE of J. Moses Nester’s Hydra.

The shout out to a sleek version of the old Nelson MkI by Catdad Blake (also check out his Lancer Roll20 sprites!).

This Mingola-esque take on a custom Smith-Shimano chassis by SpiralJoe. 

Wiresinabox’s anthropomorphized Black Witch (look out, Goblin!).

The anonymously named a skullguy’s crisp, sp00ky NPC.

Delicious Orange’s usual suspects. 

And this good round boy by MAHORO. 

End-User Experience

One of the most difficult things Tom and I have experienced as a result of the wild success of this campaign is resisting the impulse to promise more in stretch goals than we have ready to deliver. However, we did find a stretch-goal worthy item that we could guarantee on time to anyone who is interested in playing Lancer

We’re happy to announce that, as a result of a success of the campaign, Massif was able to guarantee the further development of Comp/Con, an existing fan-made character and mech creation tool. Comp/Con is an app that currently lets you manage multiple pilots and their mechs, track live stats, and browse the entirety of the Lancer compendium without opening the book — it’s free, and available to download for Mac and PC right now on itch.io

Example of the current build, click here to download!
Example of the current build, click here to download!

We’ll get a development roadmap out soon, but in the meantime, know this: Comp/Con will always be free to use, with full functionality, and no in-app purchases. As part of Comp/Con’s development process, we intend to bring it to Android and iOS, as well as continue to build out customization, reference, and other features. 

Comp/Con is not our fourth stretch goal — it’s an example of what player-facing resources we can bring to bear on account of the success of this campaign. Our lead on this project is @jarena2, so head on over to his account for development updates!

And the last bit of news for this week! We’ve heard a lot of chatter about hardcopies for our stretch goal modules and field guides — while we’re sticking to only having a print run of our Core Book (looking at 4k+ units right now!), we, too, appreciate having physical copies of our text. So, to that end, we plan to format our stretch goal PDFs to work with DriveThruRPG’s Print on Demand service. 

Looking Ahead 

Alright, that’s it for this week! Next week, stay tuned for more info on SG3, as well as an announcement on what to expect for SG4. 

Until then, stay safe Pilots. 

Miguel and Tom. 

Long Rim Mech #2: The IPS-N Zheng!
over 5 years ago – Tue, Apr 23, 2019 at 01:21:51 AM

The D/D 288 is not a subtle weapon
The D/D 288 is not a subtle weapon

It's Mech Monday, and that means the second of the Long Rim mechs is revealed: the IPS-N Zheng!

The Long Rim is a broad swathe of mostly empty space, but for those that eke out their harsh existence there, there is one name, a household name, that rings loudest above all. MSMC Mercs jokingly call her the 'Fist Saint' and have numerous drinking games named after her. Many others proclaim her a Bodhisattva and pay quiet but respectful homage in their homes and stations. Both groups can agree on her extraordinary bravery and ingenuity. After all, she broke the back of the triad almost single handedly.

IPS-Northstar knows her simply as Xiong Xiaoli, the woman that fought, starving and alone, against an entire pirate battalion. Surviving in a brutal cat and mouse game for weeks on the decaying, radioactive remains of her transport vessel, she built, piece by piece, one of the most potent melee FRAMEs on record.

The Zheng is an unusual mech in that its construction and design are largely attributed to one woman: Xiong Xiaoli, a Mirrorsmoke Mercenary who retrofitted her Raleigh and outwitted hundreds of bloodthirsty pilots until support could show up. 

Xiaoli did not survive, but the Zheng, salvaged by IPS-N, is her legacy.

All backers will get the finished version of the mech with the Long Rim mech supplement, but you can grab the Zheng early here in our google drive or from our itch.io page here.

Stay safe out there pilots, and remember to pray to Xiaoli to get home safe.

End of Week 2 Newsletter
over 5 years ago – Sat, Apr 20, 2019 at 02:13:33 AM

End of Week 2

Alright folks, now we’re getting into the swing of things. Here’s the topline news — 

Lancer’s campaign is still going strong! We’re steady now after the wild rush of the first week and happy with the growth we’ve seen: every day adds more pilots eager to build out their suits and see what the galaxy has to offer. Thanks to everyone for being patient as we worked out shipping, glad we could figure out international fulfillment for all of our backers out there! 

We’ve also got the details on Stretch Goal 1 for you, a hint at the next Kickstarter Mech, a roundup of some of our press over the last week, another community Q&A (if you want info on Stretch Goals beyond what has been announced, check this section out!) a new artist introduction, and more! 

Let’s get started. 

Stretch Goal 1

Draft cover of Field Guide: The Aunic Ascendancy. Art is "The Great Red Dragon and the Woman Clothed In Sun" by William Blake.
Draft cover of Field Guide: The Aunic Ascendancy. Art is "The Great Red Dragon and the Woman Clothed In Sun" by William Blake.

“AND it was the time of harvest, when the grains were their fattest, and the game-beasts their most fed. This was when METAT AUN, the Cultivator, appeared above ANTHEM, our most holy city.

“Fifteen beams across and the same again as high: a black stone, dark as a square of starless night. Its shadow stretched across ANTHEM and the valley beyond, eclipsing the sun.

“For ten days it hung above the city: the clouds of our summer sky parted before it. Our aeros would not approach: their systems, their very souls, would cry out in agony. 

“The streets beneath METAT AUN thronged with penitents, overwhelming the manquellers that tried to hold them back. Our orbitals went dark, streaked across the vault in decaying loops.

“For ten days it hovered, unmoving, its planar faces absorbing light. The restless crowds beneath spoke of ghosts, visions. 

“In the Orrery, our Ecumon consulted their charts, the spheres, listened to the wise counsel of their machine souls. They urged the Ecumon to be patient, to not fire their weapons. To attend. 

“And so the Ecumon ordered the citizens of ANTHEM: ‘Be calm. Go about your business. Do not disturb the stone.’ 

“And to the Ecumenical worlds, they said : ‘Make no approach to Aun’Ist space. Prepare contingency vaults. Open your worlds to the stranded. Pray for your home, and keep watch.’  

“For ten days, silence gripped ANTHEM. And on the eleventh day, METAT AUN spoke.”    

- Book of the Ascendant Path, 1.4

— 

Stretch Goal 1 is a professionally edited, laid out, and art-complete digital version of the first of Lancer’s Field Guides — Field Guide: The Aunic Ascendancy. 

Survivors of the Fall that ended the Anthropocene, the Aunic peoples traveled the cold void of space for a thousand years, held together on their massive generation ship by a navigator’s faith and the promise of an Edenic world waiting for the chosen children of Earth. 

They arrived at their promised land to find Union flags flying, their world stolen from them on account of the slippery progress of relativistic interstellar travel. 

So begins the Aunic people’s reintroduction to the world after a thousand years of interstellar travel. From that moment on, the Aun have worked to reclaim their birthright as the chosen of Earth. 

— 

I am a well-traveled soul

and I have found the knowledge that I sought among the wreckage of the fallen ark. I do not write this to deny the faith. I only write to educate -- after all, what is a journey but a series of trials? Does not the Book of The Path dictate as much? 

Attend to its words:

“We shall all be tested. Faith is a practice, not an assertion. Prove through your works that you are claimant to salvation, and salvation shall be yours.”

In service to The Path I speak. May we all find the promised land. 

Now, attend to my words: 

From the cradle of our kind’s birth ten ships were cast. These exiles were our ancestors. They were told: find new land, our garden bears no sweet fruit for you.  

Each ark held a self-sustaining world at their core, curved plains upon which the exiled could live and create life, these orphans of Earth. 

But how to ensure that the children of exile would continue along their path? Their children’s children?  

To this I ask you: what force is stronger than duty, than sure knowledge?

Faith. 

Do you ken, my children? Do you ken how the Navigator and all his court lie? 

We do not make our home on the promised land. We were cast out from it.

It is time we find for ourselves a new Path forward. 

- Book of the Ascendant Path, OS, 1.1

The Aunic Peoples represent a unique point of friction for Union’s Third Committee. Long a thorn in the side of Union, the Aunic peoples have grown independent of Cradle’s administration. Isolated by distance and vast cultural difference, the Aun were further separated by the appearance of an esoteric, uncanny entity: Metat Aun, the Deadstar, and massive monolith that appeared over the Aunic capital early in their cultural history. Metat Aun inspired a schism in the Aunic faith, cast visions among the Aunic peoples, and performed repeated miracles to show them its power. So moved, the Aunic peoples have come to venerate the entity as a god; in return, it grants them all-but-miraculous power over the physical (and metaphysical!) world. 

Included in this finished version of Field Guide: The Aunic Ascendancy are the following upgrades: 

  • A fully revised text, bringing the current pre-release text up to release canon.
  • A fully edited text, to catch any spelling or grammar errors. 
  • A fully laid out text, making it easier to read and navigate. 
  • Full art! For the first time, you’ll see the Aun in all their resplendent glory. Marvel at the might of the Ascendancy, their many peoples, and their miraculous technology.
  • Detail on one of the galaxy’s most desperate flashpoints, Boundary Garden, where encircled Union forces fight a last-stand battle against the encroaching Ascendancy. Can you hold the line until reinforcements arrive?  
  • New player backgrounds for Union and Aunic-aligned pilots 
  • Updated Aunic NPCs

— 

For another look into Boundary Garden and the Aun, follow the stories of Legion Lorenzo, Administrator Bijan, Union Commanders Song and Tello, Aunic Chosen Neeraja, and manqueller Roland, here: Boundary Garden: Stories

Just a note: the conclusion of this short — and many other flash fictions — can be seen in the backer-exclusive zine, Boundary Garden, and Other Stories, forthcoming this winter.

 

A Challenger Approaches!

Stay tuned for the reveal next week!
Stay tuned for the reveal next week!

Fresh Intel / Prepare to Drop!

Our first week (really, our first day) showed us the popularity of our Iconic Pilot and Iconic Administrator tiers. If you missed out of getting your pilot and or faction’s details in the Core Book, we’ve got some good news for you. 

Starting at 8:00am PST on Wednesday, April 24th (handy time zone calculator here), we’re going to unlock a couple more Iconic tiers! This will be the first of two Digital Iconic rounds to open up, and will cover Stretch Goal 0 (No Room For A Wallflower) and Stretch Goal 1 (Field Guide: The Aun).

If you missed out on getting your name, or the name of your faction, in the Core Book, you’ll have a second crack at getting it in either SG0 or SG1. These tiers will be limited, and will only be digital — not included in the physical or digital Core Book. 

You’ll be able to increase your pledge to secure one of the new Iconic Tiers, which will include a Digital PDF, all digital stretch and social goals, and your pilot or faction’s name included in Stretch Goal 0 or Stretch Goal 1. 

Synchronize your watches, Pilots.  

Comms Chatter

Wanna hear Lancer played for real? Check out Head to Table’s opening pod, here

We’ve also popped up on a couple reviews! Here, over at the Major Spoilers podcast, and here, at Idle Red Hands.

Meanwhile, more fan art and hints at what is to come! 

We announced Daniel Warren Johnson will be joining the art team. DWJ is the creator of Murder Falcon, the Eisner-nominated series Extremity, Space Mullet, The Ghost Fleet, Cherno, and Green Leader.

If you missed it, I wrote up an article for our friends at Escapist Magazine, “Writing At Midnight: How We Made Lancer. It’s a more meditative piece on the writing life, not so much a dive into the crunchier stuff (waiting on Tom’s article for that!) — if you want to know what writing Lancer took over the last couple years, give it a read!

Questions, and Answers 

On Thursday, we opened up the floor for some more questions and answers. Here are some questions that we wanted to highlight: 

Q: @sailorhythm asked us, “Any news about further stretch goals or future plans? If/When you make splatbooks, do you anticipate doing another kickstarter for those? 

A: The big question! We’re planning a longer explainer in the closing weeks of the campaign, but to sum it up here: we’re currently finalizing the details of an as-yet-unannounced stretch goal, which we plan to reveal during the back half of the campaign, in addition to the summary explainers of the previously announced stretch goals. Our focus is on expanding what we have to offer, while keeping focused on delivering the core product that we set out to fund: a large, edited, and laid-out core book full of incredible art delivered on time. 

Beyond the campaign, we absolutely plan on supporting Lancer. With the funds raised as a part of this Season 1 campaign, we’ll continue to develop new modules and sourcebooks in preparation for Season 2. 

If you’re active on the Discord, you’ve likely heard of the oft-promised Space and Mass combat module, or the Field Guides to IPSN, SSC, and HORUS, or Lancer at higher level caps — well, those would be included with any Season 2 campaign we mean to run. 

Lancer isn’t just a one-and-done thing — it’s a living game, with a healthy community, made by people who love this work. Stick around; we’re not planning on going anywhere.   

Q: @jagganoth asked us, “Any thought on a bigger or more steeply discounted retail package?”

A: We hadn’t thought about it, but given the volume that we’ll be printing at on account of the success of the campaign, we’ll definitely look into it now. 

Q: @_DJNickyC asked us, “Will there be more supplemental lore like with the Aun or Harrison Armory?”

A: Yup! One of our stretch goals on deck is the lore guide to the Karrakin Trade Barons. As to the rest — IPS-N, SSC, HORUS, and other factions — we’re working on our post-Kickstarter roadmap, which we’re going to try and get out no later than the end of the campaign.

The short answer is yes, there will be more supplemental lore, but we don’t have a firm publish date for it yet. 

Q: @DotaDuzt asked us for “A stellar map, please?”

A: This is, like, item #1 (ok, more like #2 — I really wanna see an Everest too!) on my list of things to get our art team to work on. In the meantime, Lancer’s current action is pretty much stuck in the Orion Arm of the Milky Way; find the Solar System, and go out from there!

Q: Various lore questions! Here are some lightning round answers to: “What’s up with the Apollo?”, “Blink Gates?”, and “Can we get some examples of Lancers in action?” 

A1: The Apollo that the Aun know and the Apollo that the Karrakins know is the same ship. It cannot be the same ship; it is the same ship.

A2: Blink gates generally are powered by a single Dyson panel analog: one big plate out in space, sucking up energy from a star. Mercury is a one-off example of many panels linked together.

A3: Check out the Boundary Garden stories! They’re from the PoV of someone(s) who have to fight Lancer units. Otherwise, you and your party are the Lancers whose stories affect the events of the world. 

Translation Theory 

As we mentioned in last week’s newsletter that we’ve got backers from all over the world — an amount that we initially underestimated (which seems silly given that the game’s setting imagines a broad, polyglot, cosmopolitan future) — to that end, we want to look into the possibility of translation. 

We’ve had plenty of discussion about this on our Discord (which you should really be a part of) and wanted to reach out to our larger community for some help. 

If you are (or have knowledge of) a professional translator, service, or cultural sensitivity consultant — especially if you, that person, or that agency has worked with tabletop RPGs or speculative fiction before —  go ahead and send us an email at [[email protected]] with a resume/CV, link to a portfolio (if applicable), and quote. We’d love to talk! 

Looking Ahead 

Coming up on the other side of the weekend: more mech art, a reminder about the new Iconic tiers that’ll open up, a development roadmap (with info on the secret stretch goal), and more! 

Until then, stay safe Pilots. 

Miguel and Tom. 

Lancer Lore Summary
over 5 years ago – Tue, Apr 16, 2019 at 12:00:15 AM

Evening everyone! 

Over the weekend, we decided to pull together a little guide ("little" relative to the size of the Core Book) to Lancer's canon setting. 

Here it is! 

In this Summary Guide you'll find a timeline of the setting along with a list of important events, factions, terms, and acronyms that should give anyone who reads it a quick overview of Lancer's narrative present. 

Curious who Harrison I is? Or what los Voladores are? Maybe you always forget what NHP sands for, or DoJ/HR - don't worry! Most of your answers can be found inside the guide linked above. If not, the Summary Guide also has relevant links to longer documents if you'd really like to dig in to a text. 

The guide is free and always will be. 

Happy reading, Pilots, 

Miguel and Tom